WEAPONS 
SHIP WEAPONS:
in 10 000s
 
WEAPON COST MASS VOL F.P.
TMA Light Laser 20 2 2 5
TMA Medium Laser 35 5 5 20
TMA Heavy Laser 50 10 8 40
TMA Assault Laser 300 20 15 250
Sakarov Light  
Particle Accelerator
55 12 9 50
Sakarov Heavy  
Particle Accelerator
100 30 20 150
Avery Laserlance 40 8 7 30
Splinter Nuclear Pellet Gun * 20 4 4 30
Alphatech Sonic Accelerator ** 40 7 6 50
Alphatech Sonic Devastator ** 70 8 8 100
Alphatech Railgun * 10 0.5 1 1
Alphatech Railcannon *  50 15 12 60
Alphatech Gattling Laser 150 15 10 100
Splinter Nuclear Accelerator 70 20 15 80
Fastcore Light Rocket Launcher 10 1 2 -
TMA Medium Rocket Launcher  20 3 1 -
TMA Heavy Rocket Launcher 30 2 5 -
Fastcore Light Explosive Missile 2 0.1 0  .5 
TMA Medium  
Explosive Missile 
5 0.4  2 15
TMA Heavy Explosive Missile  10 2 8 30
Fastcore Light  
Nuclear Missile *** 
30 0.1  0.5 50
TMA Medium  
Nuclear Missile *** 
50 0.4 2 150
TMA Heavy  
Nuclear Missile ***
70 2 8 300
TMA Fusion Missile *** 100 1 4 500* 
Alphatech Fusion Cannon 200 30 20 200
AlphaTech  Photon Cannon 100 5 5 50
Sakarov Mass Driver 500 30 30 400
                                    
Ammunition:    $5 000 each round and weighs 0.05 tons and 0.1 cy of space.
    **  Ground based weapon    ***  No Radiation Damage.

    @  Military license required...This means the person purchasing has been allowed by the Bloc and Authority to buy large  weapons.  This is an "all clear" to buy whatever they want.  Licenses costs depend on the person  and their criminal  record:
    No record:  $40 000
    Inconsequential Record:  $70 000
    Medium Record:  $90 000
    Reprehensible Record:  Impossible, but a bribe would cost $130 000,
    Once part of the military:  $10 000
    Still part of the military:  Free.

PERSONAL WEAPONS
         Damage / Ship FP****
 
Weapon__________ Type DMG__ SS Acc 1/2D Max Wt RoF Shots ST Rcl Cost@ 
454 “Cussul” Cr 5d 14 2 400 800 4 3~ 5 9 -1 250
X-1 “Deckard”* Imp 3dx2 15 8 700 1400 6 1 6 10 -3 450 
 “Earthshaker” Cr 4dx2 / 5 15 1 500 1000 5 1 3 10 -3 150
S&W 14 mm Cr. 5d 13 2 300 600 4 3~ 7 9  -1 250
K2 Suppressed Revolver Cr. 3d+2 10 4 200 500 2 3~ 6 5 -1 60
AT Caliban* Cr. 6dx2 /10 17 1 1000 5000 20 1 12**/D 12T  -3 350 
AT Shiva* Cr 4dx2 / 7 15 2 1000 3000 15 6 36**/3C 9 -1 250
AT Gallant* Cr 5dx2 / 8 15 2 1000 3000 13 3* 24**/2C 8 -1 250
AlphaTech  MAX Imp 3dx2 13 4 1500 2000 17 8* 140/D 10 0 120
AlphaTech Streak Imp 4d 8 3 500 1000 4 3~ 12/C 6 0 60
AlphaTech BOLT Cr./Exp 8dx2 /15 18 1 1500 4000 25 1 10**/E 14T -4 400
AlphaTech HERK* Cr./Exp 2dx10/20 18 2 2000 6000 30 1 6 12 -6 600
Sakarov BLASTER Imp 6d / 4 13 3 -- 300 2 3~ 9/C 8 -2 80
Badger Dart Stunner Stun Special 10 3 12 50 1 3~ 20/C -- 0 16
Fastcore Particle Gun Imp 1dx10 / 5 16 2 1000 3000 15 3~ 10/D  12T -3 250
SABO-Lite Imp 3D 13 3 150 300 1.5 3* 9 6 -1 50
SABO-Stick Imp 3D 12 4 150 300 6 6 36 -1 80
SABO-Mate Imp 3d 14 4 150 300 10 12 120 10 -3 90
Lancaster Hvy Pistol Cr 3d+2 10 1 150 1800 2.5  3~ 15 9 -1 10
Eagle .44M Cr 3d 12 1 230 2500 4.5 3~ 9 12 -3 10
Lanc. Needler Rifle Imp 1d+2 10 0 100 300 1 3~ 100 - 1 10
AT 12Gauge Cr 5d 10 3 25 150 8 2~ 5 12 -3 15 
AT 10mm Sub Cr 3d+1 10 2 160 1900 7.5 15 75 10 -1 15
AT 12G Thunderclap Cr 4d 10 2 50 200 10.5 6 36 10 -2 20
Lanc. Needler Rifle Imp 2d 13 2 300 800 5 3~ 100 8 -1 12
Avery Pulse Laser Pistol Imp 1d 10 3 400 500 2 4 20/C - 0 10
Weapon__________ Type DMG SS Acc 1/2D Max Wt RoF Shots ST Rcl Cost@
Avery Pulse Laser Rifle Imp 2d 15 3 900 1200 5 3~ 12/C - 0 30
Avery Military Laser Imp 2d 12 3 1500 2000 9 8 140/D - 0 90
Sakarov Flamer Spcl 4d 7 2 70 150 4 1 8/C 6 0 80
AT-NP1 “Pez” Imp#  3d 5 3 3000 6000 2 1 12 8 -1 90
AT Attaché-Arm Cr 3d 12 3 180 2000 4 6 48 9 -1 150
Alphatech G-11C&C Cr 3d 12 3 200 2000 10 3~/6/12 48/144 9 0 100
Fastcore Ramjet Cannon Cr 5d 13 3 2000 4000 15 1 10 9 -2 150
M-20Capacitor Pistol Imp 1d / R 8 0# 400 800 8 1 20/C 5 -1 40 
M-40 Capacitor Rifle Imp 2d / R 10 0# 600 1200 15 1 40/C 9 -1  80
Splinter Auto Pistol Cr 2d 5 4 300 600 1 8 40 -- 0 40
Mini-Main Gattling Cr 2d 15 2 600 1200 35 20 600 10 -2 140
Weapon Type DMG SS Acc 1/2D Max Wt RoF Shots ST Rcl Cost@
Sonic Conductor Spcl 1d+spcl  8 3 50 200 3 1 12/C - 0 30
Militech Hold-Out Cr 3d 6 3 100 300 ½ 3~ 6 -- 0 10 
Militech Machine Pistol Cr 3d 9 1 300 800 2 6 24 -- -1 25
Militech Electric Gun Cr 3d 12 1 500 1000 10 10 40**/B 8 -2 50
Militech Sportster Cr 3d 7 5 200 600 1 3~ 12 -- 0 20
RFE Assault Cannon Cr Stun1-6d 13 2 800 1600 10 3~ 18 0to-6 8 80
Avery ABC-102 Imp 3d+2 12 3 500 1000 7 4 16C 8 0 120
Personal Laserlance Imp 4d+2 / 5 14 2 700 3000 18 spcl# 30C  10 0 200
Avery Beam Gun Imp 2d 10 4 400 800 5 3 30C -- 0 100
Unirig RDM-2 “Multi-Role” Gun 
     Machine Gun 
     Bolt Gun
Cr 
Cr
2d 
3dx2
10 3 400 
500
1000 
1200
15 6 
1
36 
6
10 -1 150
Badger Pulse Auto Imp 3d 12 2 400 800 10 8 42/C 8 0 90
Alphatech AP Cannon Cr. 3dx2# 14 4 800 1600 6 1 6  
12^
-3 80
Hector Sentry Gun*** Cr 3D 12 4 200 500 50 12 1200 -- 0 320
Hector Combat Drone*** Imp 3dx2 13 4 1500 2000 550 16 1600/E -- 0 750
TMA Hold-Out Gyroc Spcl # Spcl # 5 4 -- 1000 1 1 3 -- -- 40
TMA Heavy Gyroc Rifle Spcl # Spcl #  12 3 -- 1000 11 3 18 12T -1 120
TMA “Thumper” 
Automatic Grenade Launcher 
Cr Spcl# 15 1 -- 200 10 3~ 18 10 -- 90
Grenade Undermount Cr Spcl# 15 1 -- 200 10 1 18 1 -- 30
    ^ Without Arm Support.
    @  In thousands.
    *    The Deckard has a +4 bonus all the time.
    ** Requires Power cells as well listed…they need to be changed every five clips.
    *** These are automated drones and their skills can be seen under the weapon’s description.
    ~   Single shot but cane be pulled three times.
    # See Next Chapter
    **** Multiple shots in the same round add damage to total FP for that round
    R Round…special to the Capacitor series.