VEHICLES STATISTICS

    AIR CARS
    Air cars are pricey vehicles that use either vectored thrust or even Grav drives to keep them above the ground.  They require a pilot's license to use and can achieve speeds much faster than ground vehicles.  These luxuries are usually only found on Capital and Cluster worlds, especially those with heavy traffic.  There are many large transports and cargo version but these are the only ones available to the user.  Others are soon to follow.

    INTERCEPTOR AIR CAR:  This is the pinnacle of the industry, a true sportscar in every sense of the word.  It is not the fastest, but it does have maneuverability and acceleration.  It became a popular model to sports enthusiasts.  It is a two-passenger vehicle with very little cargo room but it is the model seen most pulled over the side of the road by Fedrict's Air Car divi-sion…How interesting, Fedrict uses the exact same model for their Pursuit Specials.  The average model is equipped with Power doors, power windows, full life-support, parachute, a medium-range communicator, power locks, keylock and a ten-speaker stereo system.  It uses vectored thrust and one small grav pod in the rear.

    Interceptor Air Car
    PD:  4
    DR:  10
    Structure:  50
    Movement:  750 kph
    Maneuvering Bonus:  +2
    Acceleration:  0-50 kph in 2.3 sec
    Power:  25 E-cells
    Cost:  $1 240 000
    Ceiling:  25 km
    Range:  105 500 km
    Capacity:  2
    Features available: Magnetic Compass, Personal Computer, Cardlock, Vocolock, Cell      Phone Service.

    SLIPSTREAM AIR CAR:  The Slipstream is a dragster, pure and simple.  Its maneuverability is low but it can outrun some spacecraft in an atmosphere.  It is also a two-passenger vehicle.  These are the envy of most Fedrict patrols.  Their speed is high and have been known to have been pushed even further.  They are equipped with full-life support, a medium-range communi-cator, parachute, 4 speaker stereo system, power locks and power windows.  It has no grav pods and is purely run on vectored thrust.  Keylock is standard.

    Slipstream Air Car:
    PD:  2
    DR:  7
    Structure:  40
    Movement:  950 kph
    Maneuvering Bonus: -2
    Acceleration:  0-50 kph in 1.0 sec
    Power:  20 E-cells
    Cost:  $1 050 000
    Ceiling:  18 km
    Range:  75 000 km
    Capacity:  2
    Features available: Cardlock

    REGAL AIR CAR: The luxury cruiser for the rich man, this vehicle is not known for speed or maneuverability but it is the most protected and the occupants ride in total comfort with all the features, including autopilot.  It is the BMW of the Air Cars.  It is equipped with Power windows, Power locks, Power doors, Full Life Support, Magnetic Compass, Medium Communicator, Personal Computer, Vocolock, Medical Pouch, Cell Phone Service, portable television and a ten speaker Stereo System.  They are also fully tinted with all leather and real wood interior.

    Regal Air Car:
    PD:  8
    DR:  20
    Structure:  100
    Movement:  450 kph
    Maneuvering Bonus: 0
    Acceleration:  0-50 kph in 4.5 sec
    Power:  20 E-cells
    Cost:  $1 350 000
    Ceiling:  30 km
    Range:  250 000 km
    Capacity:  6
    Features available: None

GROUND VEHICLES

    AVERAGE CYCLE:  This is the run-of-the-mill city bike.  They are not known for speed…but they are for reliability.  Very little can go wrong with them.  Keylock is standard.
    Average Cycle:
    PD:  1
    DR:  1
    Structure:  10
    Movement:  150 kph
    Maneuvering Bonus:  0
    Acceleration:  0-50 kph in 3.5 sec
    Power:  2 E-cells
    Cost:  $10 500
    Range:  1 750 km.
    Capacity:  1
    Features available: Magnetic Compass, Short Range Comm

    M-1 FORKLESS BIKE:  The M-1 is the pinnacle of two-wheelers.  Without forks, this bike can cruise at amazing speeds and is known to be one of the fastest thing with wheels.  Keylock is standard.

   M-1 Forkless Bike:
    PD:  1
    DR:  4
    Structure:  15
    Movement:  310 kph
    Maneuvering Bonus:  +1
    Acceleration:  0-50 kph in 1.8 sec
    Power:  5 E-cells
    Cost:  $55 000
    Range:  2 500 km.
    Capacity: 1
    Features available: Magnetic Compass, Cardlock, Medium Comm.

    CITY CAR:  This is a basic four wheeled vehicle produced in the millions for the common user.  The range is price but this is the basic model.  It can have a variety of additional features (listed below).  Keylock is standard.
    City Car:
    PD:  2
    DR:  5
    Structure:  20
    Movement:  170 kph
    Maneuvering Bonus:  0
    Acceleration:  0-50 kph in 5.2 sec
    Power:  5 E-cells
    Cost:  $20 000
    Range:  1 750 km.
    Capacity:  4
    Features available: Power windows, Power locks, Power doors, Full Life Support, Magnetic Compass, Medium Comm, Short Range Comm, Cardlock, Vocolock, Medical       Pouch, Pocket Pack, Cell Phone Service, Television (large), Television (port.), 6-Speaker     Stereo System.

    LUXURY CAR:  These are less common, comfort vehicles purchases by the rich and the people who like the image of being rich.  They have leather interiors with real wood.  Standard equipment includes Power windows, Power locks, Power doors, Full Life Support, Magnetic Compass, Medium Comm, Keylock, Medical Pouch, Pocket Pack, 6-Speaker Stereo System.
    Luxury Car:
    PD:  5
    DR:  15
    Structure:  70
    Movement:  200 kph
    Maneuvering Bonus: -1
    Acceleration:  0-50 kph in 4.8 sec
    Power:  8 E-cells
    Cost:  $400 000
    Range:  2 350 km.
    Capacity:  5
    Features available: Personal Computer, Cardlock, Vocolock, Cell Phone Service, Television (port.).

    SEDAN: The typical family vehicle.  This is slightly larger than the City Car.  It is designed for longer range and for greater room.  These are the second most common vehicles on the road.  It comes with a Keylock.

    Sedan:
    PD:  3
    DR:  10
    Structure:  30
    Movement:  150 kph
    Maneuvering Bonus:  0
    Acceleration:  0-50 kph in 4.5 sec
    Power:  7 E-cells
    Cost:  $100 000
    Range:  1 550 km.
    Capacity:  6
    Features available: Cardlock, Vocolock, Cell Phone Service, Power windows, Power locks, Power doors, Full    Life Support, Magnetic Compass, Medium Comm, Short Range Comm, Medical Pouch, Pocket     Pack, Cell Phone Service, 6-Speaker Stereo System.

    SCOOTER: Scooters are small, cheap, and compact little transporters.  They come with Keylocks
    Scooter:
    PD:  0
    DR:  1
    Structure:  10
    Movement:  100 kph
    Maneuvering Bonus: 0
    Acceleration:  0-50 kph in 6.8 sec
    Power:  1 E-cells
    Cost:  $5 000
    Range:  1 000 km.
    Capacity:  1
    Features available: Magnetic Compass, Short Range Comm,

    SPORTSCAR: This is a typical sports car.  The shape changes with the era.  The only real standard equipment is a Keylock and a six-speaker stereo system.  The average speed is listed below.

    Sportscar:
    PD:  2
    DR:  10
    Structure:  30
    Movement:  270 kph
    Maneuvering Bonus: 0
    Acceleration:  0-50 kph in 3.0 sec
    Power:  10 E-cells
    Cost:  $200 000
    Range:  5 000 km.
    Capacity:  5
    Features available: Power windows, Power locks, Power doors, Full Life Support, Magnetic Compass, Short Range Comm, Cardlock, Vocolock, Medical Pouch, Pocket Pack, Cell Phone Service.

    BLOCKADE-RUNNER:  This is the very unique, top-of-the-line, sportscar.  It is fast, maneuverable, and it can take a whollop.  It stood from the crowd and so it does here.  It comes standard with Power windows, Power locks, Power doors, Full Life Support, Keylock, Medical Pouch, Pocket Pack, Cell Phone Service, Television (large), Television (port.) and a 8 speaker stereo system.

    Blockade Runner:
    PD:  5
    DR:  20
    Structure:  60
    Movement:  300 kph
    Maneuvering Bonus: +1
    Acceleration:  0-50 kph in 2.0 sec
    Power:  15 E-cells
    Cost:  $350 000
    Range:  5 550 km.
    Capacity:  4
    Features available: Personal Computer, Cardlock, Vocolock, Cell Phone Service.

    ALL – TERRAIN / ENVIRONMENT VEHICLES

    CRAWLER: This is a huge, all terrain, all-wheel drive monster designed for rugged terrain on places where people re-quire their very survival.  Crawlers are totally sealed and can take amazing pressure even on alien worlds.  These vehicles are even equipped airlocks.  They are huge, over three stories tall.  They are also not known for maneuverability.  But these can even take a tank shell without breaking their inner environment.  This vehicle is not known for subtlety, equipped with 22 high beam spot-lights.  They are equipped with Envirobag, Filtration Canteen, Full Life Support, Magnetic Compass, Medium Comm, Personal Computer, Pressure Tent, Keylock, Emergency Medkit, Medical Pouch, Pocket Pack, four environment suits, and one Television (large)
    Crawler:
    PD:  5
    DR:  30
    Structure:  150
    Movement:  100 kph
    Maneuvering Bonus: -5
    Acceleration:  0-50 kph in 5.5 sec
    Power:  100 E-cells
    Cost:  $200 000
    Range:  150 000 km.
    Capacity:  10 / 30 cramped.
    Features available: Cardlock, Vocolock, 6 Speaker Stereo System.

    SANDSTORM: This is one of the most awe-inspiring vehicles ever available to the public.  This huge treaded monster can circum-navigate any terrain including running over tree if it has to.  It is an armored fortress capable of even holding ship weapons on its half-capacity weapon pod.  It is however, sluggish as a whale.  It is equipped with Power windows, Power locks, Power doors, Envirobags, Filtration Canteens, Full Life Support, Magnetic Compass, Interstellar Comm, Personal Computer, Pres-sure Tents, Cardlock, Emergency Medkit, Medical Pouchs, Pocket Packs, Television (large), eight environment suits and an eight Speaker Stereo System.

    Sandstorm:
    PD:  8
    DR:  30
    Structure:  200
    Movement:  200 kph
    Maneuvering Bonus: -8
    Acceleration:  0-50 kph in 4.5 sec
    Power:  120 E-cells
    Cost:  $800 000
    Range:  200 350 km.
    Capacity:  10 / 30 cramped
    Features available: None

   SWAMPER:  Used primarily on Storren, Swampers also frequent the outer rim colonies, where roads are not paved and where terrain commonly switches.  They are also standard equipment on Colonials for transport to new worlds.  This vehicle is truly all-terrain, equipped with 6 floating drums for wheels.  This vehicle can go anywhere, including over water.  The interior is not known for comfort, designed as a cargo vehicle more than a cruiser.  It is over five stories tall and equipped with Envirobags, Filtration Canteens, Full Life Support, Magnetic Compass, Medium Comm, Personal Computer, Pressure Tents, Keylock, Emer-gency Medkit and Pocket Pack.

    Swamper:
    PD:  5
    DR:  15
    Structure:  150
    Movement:  150 kph
    Maneuvering Bonus: -7
    Acceleration:  0-50 kph in 6.8 sec
    Power:  150 E-cells
    Cost:  $500 000
    Range:  100 000 km.
    Capacity:  5 / 15 cramped
    Features available: None

    DAISYCUTTER: The Daisycutter is a rare, retrofitted, APC, converted for civilian use.  It has a full Weapon Pod.  However, the vehicle is prohibited for city use and is only used in hazardous environments and places where crawlers just don't do it.  The Daisycutter is purely a defensive craft and is not known for its all-terrain capability because of its low profile.  However, it can take more punishment than a Minnow.  Standard equipment includes Envirobags, Filtration Canteens, Full Life Support, Magnetic Compass, Interplanetary Comm, Personal Computer, Pressure Tents, Cardlock, Emergency Medkit, Pocket Pack and two Environment Suits.

    Daisycutter:
    PD:  8
    DR:  30
    Structure:  300
    Movement:  150 kph
    Maneuvering Bonus:  -8
    Acceleration:  0-50 kph in 6.8 sec
    Power:  100 E-cells
    Cost:  $1 500 000
    Range:  90 000 km.
    Capacity:  10
    Features available:  None