GADGETS AND GEARS:
PERSONAL GEAR   $ lbs
Air Tank      N:  2 hours air 1000 10
Air Mask    N:  10 min. air 380 ½
Backpack (1lbs) 10 200 (loaded)
Binoculars (High Quality) 2 400 na
Camera-Micro (B Cell) 2 000 ½
Decontam Spray  3000 12
                                       N:  spare  tank $2000 NA
Envirobag 500 1
Exploration Suit (C Cell) 50000 8
Filtration Canteen (B Cell) 1 750 3
Flashlight (B-Cell) 50 ¼
Handcuffs 50 1
Helmet Multi-View (B Cell) 3000 3/8
Helmet Video (B Cell) 250 1/8
Helmet Flashlight (B Cell) 80 ¼
HUD Goggles (A Cell)      N:  -2 SS 5 050 1/8
Laser Targeting Scope (B cell)
                           N:  halves SS, +2 acc.
2 500 ½
Life Support Pack (B Cell) 7 500 2 ½
Maneuver Pack (C Cell) 55 000 25
Magnetic Compass 50 n/a
Medium Comm (A Cell)     N:  5000 mile range 500 ¼
Personal Computer (C Cell) 5 000 1
Personal Recorder (A Cell) 200 ½
Power Holster (B cell)     N:  +2 to fastdraw. 10 000 5
Pressure Tent (1 / 2 man) 5000 / 10 500 15 / 30
Pressure Base (8 man) 50 000  150
Programmable Bug  5000 ½
Rad Counter (B cell) 250 1/16
Rad Proofing        N:  PF 2 500 ~
Rebreather (A Cell)  250 ¼
Short Range Comm (A Cell)
                             N:   500 mile range
140 1/32
Sniper Mirror 
           N:  Fire around corners via lasers
130 ¼
Suit H20 & Food   1 250 ~
Suit Waste sys 1 250 ~
Survival Knife 500 1 ½
Thermo Suit 1 500 5
Vapor Canteen (A Cell)   4 500 2
SECURITY $ lbs
Comm Scrambler  (C Cell) 250 1/16
Comm Tap 30 000 4
Bug Detector (A Cell) 5 000 1
Bug Stomper (A Cell) 12000 2
Keylock 100 n/a
Cardlock 200 n/a
Vocolock 300 n/a
Security Scanner (A Cell) 10 900 2
Comm Jammer (B cell) 10 000 4
Movement Sensor (A Cell) 10 000  1
Tracer button 1 000 n/a
MEDICAL GEAR $  lbs. 
Adders (25 doses) 500 ½
Analgine 100 ½
Antirad 150 ½
Ascepaline 200 ½
Automedic (D. Cell) 
     N:  15  First Aid, 14 Diag. Phys. Surg
700000 500
Automedic Refill     N:  every 25 uses 50000 50
Diagnosis Table    N:  +6 Diagnosis, 3cy. 60000 12
Emergency Medkit  350 2
Gravanol (25 doses)  900 ½
Hypercoagulin (25 doses) 500 ½
Medical Pouch 700 1
Medkit 750 1
Medscanner 4500 ½
Neural Inhibitor 2000 ¼
Painaway (25 doses)  1000 ½
Plastiskin 200 ½
Portable Holograph     N:  Suitcase-shaped 100000 10
Pneumospray Hypo
        (20 units and air cartridges, $125)
1 250 1
Revive Capsules (25 doses) 100 ½
Sonic Probe (A Cell)  15000 ½
Smart Bandage  12000 4
S Bandage Refill  50 ½
Superstim (20 doses) 80 ½
Suspend 700  ½
VEHICLES $ lbs
Interceptor Air Car (25E)  1 240 000  n/a
Slipstream Air Car (20E) 1 050 000 n/a
Regal Aircar (20 E Cells) 1 350 000 n/a
Average Cycle (2 E-cells) 10 500 n/a
M-1 Forkless Bike (5 E)  55 000 n/a
Citycar (5 E-Cells) 20 000 n/a
Crawler  (100 E-Cells) 400 000 n/a
Luxury car (8 E-Cells) 400 000 n/a
Sandstorm (120 E-cells) 850 000 n/a
Sedan (7 E-cells) 100 000 n/a
Scooter (1 E-Cell) 5 000 n/a
Sportscar (10 E-cells) 200 000 n/a
Blockade Runner  (15 E) 350 000  n/a
Swamper (150 E-Cells) 550 000 n/a
Daisycutter (100 E-cells)
     N:  PD-12, DR-200, one weapon pod.
1 500 000 n/a
SHIPS 
(Open Market)
$ SHIPS
(Open Market)
$
Astrolab 12 957 164 Bee 569 214
Beetle 11 409 207 Calypso Cargo Skiff
      SCGPods
5 250 580
100 000
Cobb 4 000 625 Crab 2 801 300
Cranefly 896 562 Cutlass 1 098 725
Dart 150 000 Demeter Freight Platform 7 345 980
Fatboy 5 201 000 Goblin 1 586 625
Hornet 2 537 050 Hunchback LR Freighter 18 450 000
Midget 308 495 Minnow 689 815
Narcissus Cruiser 15 250 000 Orion 1 153 152
Outrigger 1 067 700 Partisan 8 141 168
Penatrator 15 767 424 Piranha 446 270
Rock Gopher 1 679 935 Shark 1 601 029
Skymaster 999 748 Snark 4 659 000
Stingray 980 090 Toad 1 867 900
Warhawk 1 082 299 Whale  28 921 702

 All LY fighters are not for sale
*  All ships are without weapons.  Although hardpoints are  loaded.
 
TOOLS $ lbs.
Autograppnel      N:  2000 lb. Strong 1000 3 3/8
Cable 50/10yards ½
Crowbar 10 3
Grapnel (300lbs) 200 2
Laser Drill (A Cell) 630 1 ¼
Piton 10 ½
Plasma Torch (B-Cell) 750 5
Pocket Pack 200 1/2
Portable Shop (E-Cell)  40 000 3 000
Shovel 20  6lbs
Tool Kit  600 40
MISCELLANEOUS $   lbs. 
Cleaning bot (D-Cell) 5 200 n/a
Meckteck (E-Cell) 150 000   n/a
Furniture (Real)
              (Synthetic)
2000 each
1000 each
n/a
n/a
Food (Fresh)
     (Prepack)
     (Rations)
300/wk/prsn
200/w/p
50/w/p
5
2
1
Movie 20 ½
Cell Phone Service 200 / month n/a
Stock Broker 100 / month n/a
Television (large)  10 000 n/a
Television (port.)  5 000  1
Stereo System (port. / car) 5 000 1
Speakers (each)  1 000 1
LANDING PERMITS  $ lbs 
One Day Permit  500 n/a
Three Day Permit 1000 n/a
Week Permit 3000 n/a
Permanent Port 110 000 n/a
Security Detail  (per day) 
        (for Permanent Port)
200  
50 000
n/a  
n/a
~Multiply base cost by Planet Value~
          Value 0-2
          Value 3-4
          Value 5-6
          Value 7-8 
          Value 9-10
½x Cost
1x Cost
2x Cost
3x Cost
4x Cost
n/a
Service Tune-Up 10 000 n/a
Repair Hold-Up (per day) 700 n/a
Repair Estimate 5 000 n/a
Ship Repair Various n/a
HOUSING $
Hotel Room 100 / night
Apt. / Condo 200 / room / night
110 000 bought
House 150 / room / month
150 000 bought
~~Multiply base cost by location~~
          Combat Zone
          Moderate Zone
          Corporate Zone
          Executive Zone
1x Cost
2x Cost
3x Cost
4x Cost
FASHION  $ lbs.
Pants 40 n/a
Top 40 n/a
Jacket 50 ½
Footwear 40 ½
Jewelry 100-1000 n/a
Mirrorshades 50 n/a
Glasses 50 n/a
~~Multiply base cost by style~~
Generic Chic
Leisurewear
Businesswear
High Fashion
x1 cost
x2 cost
x3 cost
x4 cost
n/a
    NOTE:  All other equipment can be referred through the GM to the GURPS books.  Al costs are x10.  Re-fer to al the descriptions there.