TOTAL COST: Marine cost of the unit. Public
cost can vary. M-class vehicles are not available on the open market
LOADED WEIGHT: Total weight with armament and crew.
STRENGTH: For Power armor.
MANUEVERABILITY: Penalties to hitting and dodging.
LOCATIONS: Areas that can be hit.
STRUCTURE: Structure in Hits or Kills
ARMOR: Armor in Hits or Kills
MAX SPEED: Maximum Speed. Basic cruising speed
is half. Every 20km past that half adds a –1 penalty to Maneuverability.
ACCELERATION: How much the vehicle can accelerate per turn.
VEHICLE HARDPOINTS: How many weapon hardpoints are available.
These are vehicle space. Refer to weapons for details
BASIC ARMAMENT: The typical or fixed armaments for that vehicle
M577 ARMORED PERSONNEL CARRIER
The M577 is a lightweight, low-cost, and well-armed armored personnel carrier
that was designed to fill the need of a dropable APC that could quickly
deploy marines into a battlefield. Its design makes it a great multi-role
vehicle, and has the capability to fill all needs. The M577 was designed
to be as sturdy as possible, while keeping a combat weight of below 15,000
kg. The chassis was designed after the M570 family of vehicles whose
main roles were primary transport and mortar platform. The APC is
built around a 4 x 4-wheeled layout, powered by a 286 kW multi-fuel gas
turbine engine that generates a power-to-weight ratio in the region of
19.7 kW/kN. Although the wheel configuration does not provide as
rugged a cross-country performance as a tracked vehicle, it does offer
considerable savings in terms of weight penalties and reliability. The
massive 159-cm diameter wheels each receive independent power from the
engine via a fully automatic, electronically controlled transmission system.
The tires are armored plated to prevent penetration by ground debris or
small arms fire, and are pressure regulated by the driver, allowing him
to deflate and inflate them depending on the terrain condition.
The M577 is operated by two crew (the driver and section commander) and
allows twelve positions for passengers, all equipped with yoke harness
restraints for orbital combat drop. Entry is made via the main starboard
sliding door or port side drivers hatch. The interior is spacious
despite the vehicle being visually small, and allows for plenty of weapons
and equipment storage. Maybe not as much storage as vehicles used by moving companies but enough to keep the soldiers well armed. In the rear of the APC is the audio and video
linkups so the section commander can keep contact with the vehicle's infantry
complement via real-time video and battle management displays.
WEIGHT: 31,255lbs, (15.7 tons)
HARDPOINTS: 1 Turret
Only one pair of synchronized Republic Electric RE700 20mm gattling
cannons. The Turret can carry a variety of armaments (see weapons)
MAX MOBILE ASSAULT EXO WARRIOR /
MOBILE OFFESNIVE EXO WARRIOR (TL4)
The Max or MOX confounds explanation. It is not really a piloted
suit nor is it a robot. It is a Human intelligence locked into ten
tons of heavily armed and armored exoskeleton. The MAX was developed
and primarily run by Weyland Yutani while the MOX was produced by military
intelligence for effective confrontation with the hostile alien life forms.
When a civilian consultant, en route from the siminal military skirmish
with the hostile organisms on the Terraformer LB 426 Colony, successfully
dispatched an alien Queen with an Exoskeletor Payloader, military designers
had responded with MOX. Both models are virtually identical even
though the MOX is more popular, being widely distributed among the CMC
at TL5. The MOX were the first of their kind. The Military
wanted a new
breed of warrior, and the marines provided them: volunteer basket
cases and psychos eager to taste power in this lifetime.
It was up to medical science to keep them leased until they were needed.
One specifically trained doctor always accompanies the Suit. They
use IV sedatives to maintain the subject in a dreamless coma state, virtually
a flatten. Not even REM sleep is allowed, since the slightest spark
of adrenaline could cause a massacre. Usually, for the man in the
suit, this is his one and only and option. This or psycho ward one.
When the bughunt reaches critical mass, The Armor is wheeled in, and the
subject is “turned on” with a triple dose of chemical adrenalines, and
turns him loose. The bugs will go down. When that moose juice
kicks in, anything between him and his target will be annihilated.
Both the MOX and the MAX have weapons so similar, for ease, they will be
classified to be the same. Pulse Rifles, Grenade launchers,
and Flamethrowers are all standard equipment. The only variety is
scale. The MAX is substantially larger than the MOX (by a full meter).
The MAX also has the capacity of allowing a normal pilot. The MOX
is literally built AROUND the pilot where the MAX is more of a powered
armor. The back opens up where the almost surgically implanted pilot
can be removed.. Please note the pilot is so dependant on the drugs
of the MAX that he will die in 1D6 hours unless placed on life support
if removed. The new pilot will not be dependant on the drugs unless
in side the suit for more than 48 hours. A new pilot can be implanted
is six hours. For a normal human, the MAX can be used in extreme
emergencies. A neural implant is drilled in the back of the head
(DC4 damage) and the suit applies to the user’s command. However,
an additional -3 Maneuvering bonus is applied.
The MOX is smaller, more maneuverable, and less armored, and has no chance
of pilot removal. Max’s cost a bit more, so they are recycled.
MOX’s however, need to be rebuilt entirely to accompany a new pilot.
They are both independent units whose only form of tracking is the homing
beacon placed usually in a hive by the Point man (See CMC for the Beserker
rules). Upon activation, they go in the direction of the beacon and
destroy everything in their path. The guns all have safety kill-switches
designed to shut off within three meters of the Point man an anybody programmed
for the Beserker to avoid. PDT of colonists are notable examples.
The Final disadvantage of the MAX and MOX units is the unpredictable lifespan
of the pilot. After the tenth flushing (washing of the
sedatives and jacking up with the chemical drugs), the health of the pilot
diminishes. The eleventh flushing has a 5% chance of killing the
pilot when activated. This, of course puts the Beserker team in a
bad situation. Ever additional flushing adds 5% to the difficulty.
Most Beserkers are replaced after ten missions but some have been pushed
to their twentieth mission. MOX suits are a tad bit safer and only
add 4% every additional flushing. Not much, but MOXs are generally
pushed more than MAX’s since an emergency pilot can use the Suit if the
current one dies.
The Nutragel technology was not converted to Beserker suit until well into
TL6 because the heavy armor was considered enough to ward off the alien
MOX: 8 tones
MAX: 10 tones
(MOX / MAX ) STRUCTURE:
1K / 2K
1K (50 SDP) / 2K 0.5
K (25 SDP) / 1K
1K (50 SDP) / 2K 0.5
K (25 SDP) / 1K
HARDPOINTS: See below
MOX: M56 Smartgun with triple ammunition, M240 Flamethrower with
double capacity, M26 Thumper Grenade Launcher
MAX: One 20 MeV turboalternator powered charged particle beam cannon,
M240 Flamethrower with triple capacity, M56 Smartgun with triple ammunition,
M26 Thumper Grenade Launcher
NOTES: All arm weapons are considered turrets for special
M-242 COMBAT BUGGY
The M-242’s design bears more than a striking resemblance to its civilian
counterpart, he Daihotei ATV. Both vehicles have almost identical
drivetrains. The major exceptions is size. The M242 is smaller
and sporting only four wheels. The Buggy only has a crew of two with
no passengers, one pilot and one turret operator. Both can open their
canopies and operate effectively in the clear. There is a –5 to strike
them when exposed in this condition, the pilot and gunner have a +2 to
hit their targets.
The M-242 is one of the most capable combat vehicles in the CMC.
Not only is it fast, running off a pair of K-1000 Gas Turbines, but it
is also maneuverable, using four wheeled steering on a four wheeled drive
transmission. The control system can be modified to operate as a
typical steered vehicle about also as a independent control for each wheel.
Allowing the car to drive sideways and virtually every direction, keeping
its nose pointed forward.
This helps the aiming of its turret weapon, supporting a pair of high-powered
10-mm Vulcan Gattling cannons. These weapons can strafe targets with
ease from a 1000 meters. The only disadvantage with maneuverability
is weight. Being light, the buggy cannot take many hits. Most heavy
weapon will permanently disable the vehicle. The wheels, themselves,
are especially vulnerable.
WEIGHT: 18 000 kg (1.8 tons)
1K (50 SDP)
0.5 (25 SDP)
0.5 (25 SDP)
0.25 K (15 SDP)
HARDPOINTS: See below.
Twin Gattling Cannons.
DAIHOTAI 8X8 ATV
With the advent of galactic colonization, mankind has encountered
a greater variety of climates and terrenes than anyone on Terra could have
imagined. Unfortunately, some of these conditions have proven insurmountable
to all existing Terran ATV (all-terrain vehicle) designs. Thus the need
for an even more rugged, more capable vehicle was born. To date,
Daihotai Corp., a subsidiary of Weyland-Yutani, has been the leader in
this market segment. Indeed, Daihotai has become synonymous with quality
Each model in the ATV series is based on a common 8x8 drivetrain with a
7-meter wheelbase and a 6-meter track. This wide base ensures even weight
distribution and stability on most types of ground. Four ‘legs’ end in
pairs of drive wheels. The vehicle is sprung by two swing-arm Anderson
suspension assemblies, cantilevered at chassis bearings and sprung with
internal torsion bars. Dampening comes courtesy of telescopic shock absorbers.
The whole assembly is reined in by hydro-pneumatic rams. The active suspension
is monitored by a dedicated CPU to provide maximum stability and traction
in all conditions. The system can also alter the vehicle’s ground clearance
over a range of 1.5 to .9 meters.
The most common power plant installed in the Daihotai series ATVs are the
J-160 and J-180 series gas turbines. Both units are capable of generating
160 to 180 kW of power that is transferred to the drive wheels. Each wheel
has its own independent transmission system controlled by a central CPU
to ensure optimal traction. This unit also handles anti-lock braking duties.
On paved surfaces, the ATV is capable of top speeds near 110 km/hr. Off-road
the ATV is capable of handling vertical obstacles up to 1.4 meters in height
and vertical grades near 70%.
A fully provisioned, enclosed cabin is standard equipment on most models
of ATV. All cabins possess full life support capability, with full NBC
(nuclear, biological, chemical) protection. The cabins are arranged around
a central living space equipped with a full galley and sleeping accommodations
for up to five people. Plenty of storage space is available for stowing
equipment and supplies. Each unit is reinforced by a steel rollcage and
may be sealed from the rest of the space by sliding bulkhead door.
The driver’s cab is located at the very fore of the vehicle. This area
can double as an airlock in hazardous environs. A workstation cockpit is
at the rear of the vehicle. This area effectively mirrors the driving controls
in the main cab, allowing the tractor to be piloted effectively in reverse.
This area also contains controls for all the attachments and specialized
tools the ATV may carry. Some of the more popular attachments are: diggers,
cutters, large drills, soil samplers, stamping presses, welders, and earth-moving
blades. However, the overall strength of the design has led to many ‘field’
modifications, and ATVs can be found performing nearly any heavy-duty function
on a colony somewhere. Indeed, Weyland-Yutani colonies are equipped almost
exclusively with this type of utility vehicle.
The versatility certainly surpasses any ATV or sport utility in use today. Any Title Max rep would be impressed with this ATV, even though Title Max only offers their title loans for cars, trucks, SUVs, and motorcycles.
WEIGHT: 2 tones
The Caterpillar P-5000 powerloader has been selected for use by the USCMC
as their prime loading vehicle for logistics and support operations.
Configured as an anthropomorphic exoskeleton power frame, the P-5000 offers
an unprecedented flexibility when handling ordinance and cargo during the
rough field operations or when it is conducting heavy maintenance away
from it's fixed workshops. The loader is capable of fine manipulating
loads up to 4,000 kg, it is rugged and reliable piece of machinery compared
to forklifts, rigs, and cranes.
The chassis of the loader is made of reinforced steel framework with two
upper load-bearing points for its arms. A hydrogen fuel cell is mounted
on the back of the frame, which provides the loader up to 65 kW of power.
The legs are attached to by two semi-universal bearings on either side
of the chassis, which allows up to a 60 degree of 'x' axis (hip swivel)
movement, just below this are a set of knee bearings. The leg motions at
the hip are controlled by a pair of 20 kW linear motors that are actuated
by a fast-feedback loop slaved to the operator’s movements. Just below
the hips are hydraulic actuators that extend from the main loading bearing
parts to the aft sections of the legs, providing an 'z' axis (fore/aft)
movement at the knee joints, while the pitch control is handled by the
second series of actuators at the ankle area. To prevent any toppling while
not in operation or lifting cargo, the chassis is gyrostabilized. The gyros
can be rotated rapidly out of phase in order to 'decouple' the chassis
stabilization system along determined the axis of motion and provide the
necessary instability required for bipedal movement. For very heavy lifting,
additional stability can be provided by bolting up to 250 kg of concrete
ballast to the underside of the chassis.
arms are attached to the very top of the chassis by a pair of complex universal
bearings that are stressed to operate under loadings of up to 4,000 kg.
The arm motions in the 'y' and 'z' axes are all controlled
by the linear motors while the movement of the 'x' axis and also at the
elbows is powered by a series
of hydraulic actuators. Each of the limbs terminate at a set of vice manipulators
which are configured
to handle standard P-60 and O-26 type pallet grips and are capable of full
360-degree rotations. The manipulator functions is controlled from the
operators handgrip/joystick combination on the inside of each limbs The
attachment points for the maintenance tools like the welding torch are
seated on the manipulators.
Problems only arise when the loader is walking or reaching its full extension,
as the system is likely to encounter movement beyond the fine tuning capabilities
of the operator. The standard operating procedures forbid the users of
the loaders to do any of these maneuvers. If the loader is operating on
rough ground, then the loader will provide feedback cues to the operator
to help it keep his/her footing. An automatic lockout system has generally
proved safe to use over all but the most treacherous terrain. Through
simple principles, a lot of practice is required to use a loader efficiently
and safely, and the equivalent of a Class 2 civilian cargo-handling license
is needed to operate one in the USCMC. The operators must become used to
the loaders mass and it's tendency to lead the operator’s movements. The
operators also must be very careful not to overcompensate for this tendency,
otherwise they may induce an unwanted oscillations into the control systems.
To operate a loader requires sureness and the economy of the movement,
since any hesitation and any exaggerated motion tend to place unwanted
stress on the load-bearing joints. The training to use a loader takes about
six weeks of simulator training and then hands on experience. Though this
is extended to eight weeks to qualify the USCMC personnel and includes
training in rough field operations.
WEIGHT: 31,255lbs, (15.7 tons)
0.25 K (15 SDP)
0.25 K (15 SDP)
0.25 K (15 SDP)
M292A2 SELF PROPELLED GUN
The M292 is the standard artillery piece of CMC. It is a 28
000 kg armored tracked vehicle with a single 41 caliber 158 mm tube.
It carries 78 rounds , which are autoloaded into the gun chamber and fired
by hypergolic liquid binary propellants. The most notable characteristic
of the M292 is its rapid fire capability – the system can launch six rounds
in under ten seconds, putting the last round into flight before the first
has impacted the target – a useful facility when under the threat of counterbattery
Standard ERFB (Extended Range Full-Bore) ammunition offers the M292 excellent
accuracy up to its maximum range of 39 000 m,, while the addition of a
base-bleed unit extends this to 48 000 m. A ramjet powered athhodyd
shell is available, with a maximum range of 62 0-00 m, though with a less
capable warhead. A variety of warheads are available, including HE,
self-guided sub-munitions and aerial denial mines. The M418 smart
shell is designed to home in on vehicles and structure, and uses a fluidic
jet reaction system to steer onto the target
WEIGHT: 28,000 kg, (28 tons)
MAX SPEED: 70
HARDPOINTS: One the main gun.
targets with a 5m blast radius; Damage: 5K; Range: 62 000;
WA: +3; ROF: 1; Shots: 78
M34A2 LONGSTREET LIGHT TANK /
M22A3 JACKSON MEDIUM TANK /
M40 RIDGEWAY HEAVY TANK
The M34, M22, and M40 are the tanks of choice of the CMC. All of
these designs are lighter than army variants because of the need to space
and airlift vehicles in combat situations. The deployment of Colonial
Marines Armor assets is limited by the available of heavy starlift capability
to transport both the tanks and their considerable logistic and service
support. For this reason, the six tank battalions of the Colonial
Marines rely heavily on medium and light armor such as the M22 and the
M34. One battalion, the 2nd (attached to the 1st Colonial marine
Division) has recently been upgraded with the M40, which has previously
only seen service in the US army. The current intention is to furnish
at least two more battalions with the M40 before making a decision about
finally phasing out the M22.
Armor in the Colonial Marines has retained the traditional infant support
role. Tanks are still the best way to deliver direct artillery fire
quickly and accurately demonstrates the continuing value of heavy armor
on the modern battlefield, with is ability to fire 115 mm shells
at a rate 6o rpm, deliver particulate barrier smoke, scatterable mines
and support fire from its integral 60 mm mortars and defend against aerospace
craft and incoming missiles with 20 kw phased plasma point defense gun.
Aside from the impressive firepower of modern tanks, their psychological
value and their ability to chock even a prepared opponent, is still readily
apparent. Colonial Marine aerospace /ground teams rain in cooperation
with the armor units on a regular basis, though there is still opposition
to fully integrating heavy armor into the teams. Partly, this is
because of the current lack of a heavy dropships capable of carrying a
tank into battle; this is rectified with the N1 Snakefighter, with its
70 000 kg lift capacity. Also, its is because of new models and concepts
being proposed by the Colonial Marine Tactical Studies School which advocate
a reversal of Marine 70 ‘flexible’ armored doctrine in favor of employing
dedicated tank-led ground teams. In he tanks-led teams, the armor
is grouped en masse with mechanized and airborne infantry in support, rather
than the current practice of parceling out armor piecemeal on an ad hoc
basis. However, proponents of this scheme wish to see a radical increase
in Marine armor capability once the U-24 is in service before proper integration
with the aero/ground teams can take place.
M22A3: $3 500 000
M40: $5 500 000
M34A2: 19 000 kg (19 tones)
M22A3: 28 000 kg (28 tones)
M40: 35 000 kg (35 tones--Too heavy for the UD-4 Dropship)
HARDPOINTS: Every vehicle has one hardpoint for their main gun,
which is a ERFB (Extended Range Full Bore) Standard Gun. One additional
hardpoint is available for additional firepower. The M40 has two
M34A2: (Targets: Ground targets, Ariel can be hit at –8,
1 meter blast radius; Damage: 3K; Range: 20 000;
WA: +3; ROF: 1; Shots: 30)
M22A3: (Targets: Ground targets, 2 meter blast
radius; Damage: 4K; Range: 25 000; WA: +2; ROF:
1; Shots: 40)
M40: (Targets: Ground targets, 3 meter blast
radius; Damage: 5K; Range: 30 000; WA: +2; ROF:
1; Shots: 50
M-442 “RACK”—POWERED ARMOR (TL 5.5, 6)
All arm weapons are considered turrets for special rules.
The RACK has gone through several design changes through the year of release
a TL5. By TL6, they had reaches their final form but not before all
the other designs being stolen by other groups. As a result, several
different variants of the RACK can be seen by smugglers, beekeepers, and
civilian security groups. Mining consortiums have been known to operate
The CMC’s variant has remain unchanged since the final release model.
The basic design was built around the Weyland Yutani’s MAX Beserker
Armor. The biggest modification was the control system. Before,
it was deemed too difficulty for a normal human to operate. This
resulted in the need to permanently install the Beserker pilot. With
the addition of the McKinley 2.5 Terabyte control processor to handle
the guidance and the complex systems of the beast, the RACK is now capable
or a normal pilot with little stress in combat situations. Generically,
Racks have been replaced by powerloaders in certain situation especially
in hazardous environments where flat terrain is not available. Also,
not all variants have sealed cockpits. In fact only two, including
he CMC model, are pressurized. Most others are open like the P-5000
M-442 MARINE RACK: Sealed Combat suit with less firepower
and armor than the MOX Beserker suit but equally as maneuverable.
Armed with one Boyars Pars 150 Phased Plasma Cannon, one Republic Dynamics
M2025 40 mW free-electron lasers, or one 20 MeV turboalternator powered
charged particle beam cannon as well as a M-240 Flamethrower.
P-7999 POWER RACK: Exposed Cockpit system with twice the
STR as theM-442 but much more maneuverable than the Basic powerloader.
Its arms have been modified with powerloader appendages with an extension
beam that allows the “hand” assemblies to extend up to six meters from
the bas elbow when needed. No weapon systems.
UT-05 MINING RACK: A sealed suit but don’t let that deceive the
user. It offers no protection. The transparent geranium canopy
is strong but totally vulnerable to weapon’s fire. The sealed system
is designed only to keep in the pressure in adverse environments.
The only noteworthy form of armament ifs a large flame device similar to
the M340 Flamethrower.
ST-BETA-5 SECURITY RACK: A modified version of the Power rack, the
ST-BETA still exposes the pilot, but an armored bathtub protects him/her
for heavy fire. The Loader arms remain and the Strength dropped,
giving lower weight and higher maneuverability. A pulse Rifle has
been added to the arsenal with double capacity ammunition.
M-442: $1 200 000
P-7999: $650 000
UT-05: $850 000
ST-BETA-5: $1 000 000
0.5 (25 SDP)
0.5 (25 SDP)
0.5 K (25 SDP)
0.5 K (25 SDP)
0.5 K (25 SDP)
HARDPOINTS: See below
M-442: One Boyars Pars 150 Phased Plasma Cannon, One Republic
Dynamics M2025 40 mW free-electron lasers, OR one 20 MeV Turboalternator
powered charged particle beam cannon as well as a M-240 Flamethrower.
UT-05: The only noteworthy form of armament ifs a large flame
device similar to the M340 Flamethrower.
ST-BETA-5: A Pulse Rifle has been added to the arsenal with
double capacity ammunition.