I planned this game
for an average size of four players with one GM. Obviously this game
can be played smaller or even larger but I really frown on anything smaller
than three players. Any more could reduce individual role playing.
There should be a balance of character classes.
TO CHARACTER RECOMMENDATIONS:
--There should be at
least one synthetic as a PC or NPC
--There must be one
lieutenant to command the squad. It should be a PC since this Character
enters the combat arena. There would be officers higher up.
--There should be no
one higher than a lieutenants rank but the GM can allow for a Captain if
--At least one Heavy
--Someone with some
OP in Xenobiology.
--Someone might even
have a connection to the Acheron mission. Either be related to someone
on the Sulaco or Hadley’s Hope.
--Someone should have
dropship piloting skills.
--Someone should be
an armor driver.
--There should be no
psychopathic characters or players with very unstable personalities.
--Medical skills are
recommended. If not, the GM should supply a combat medic.
The lights should be dimmed
a tad but not too dark. If the adventure is a horror adventure (one
alien, dark corridors), consider turning the lights off altogether, illumination
supplied by pocket flashlights. Of course, it should be late when
gaming begins. No one should dress up…this is not THAT type of game.
Definitely have printed pictures of weapons and equipment around as well
as pictures of the aliens so players can visualize what is going on.
The GM should definitely
consider using music to accentuate the gaming experience. Scary music
when searching a derelict spaceship, action music when battling hordes
of xenomoprhs. Soundtracks recommended follow:
– This is an obvious must
buy with James Horner’s famous, and often ripped off, soundtrack.
Use it often. Action tracks are plenty and the scary music is good
to. You can buy at most stores that offer a good selection
– Unfortunately, the first
movie's soundtrack is no longer available, being pulled just a few months
ago. I am lucky to have purchased it long ago. No ambient music
from any of the other films beats Jerry Goldsmith's oscar nominating soundtrack.
It just proves that Jerry is the best composer of all the Alien films since
his music has been sampled in Aliens and Alien: Resurrection as well.
– I honestly don't hate John
Frizzel’s music which has been bashed in the reviews. It is the least
popular but still usable. Tracks 1, 2 and 3 are very accessible as
ambient tracks and track 10 is good for an action score.
-- Elliot Goldenthall’s artistically
strange soundtrack varies so often, it is not often usable but some are.
Listen and study the music wisely.
AIR FORCE ONE:
-- Another Goldsmith soundtrack
that offers a great military theme with some great action scores.
-- Yet another military themed
soundtrack by Jerry Goldsmith. Ignore the ethnic stuff.
-- Even though half the soundtrack
are unusable songs, Brad Fiedel’s music sometimes offers scores of some
--With the exception of a
handful of songs, this is one of my favorite soundtracks. Terry Jones
doesn't often get credit for his music. The ending track is remarkable.
-- The problem with Varase
Saraband's titles is that their soundtracks are always so short.
The average CD is only 25 minutes and they cost SOO much. Even still,
Alan Silvestri offers a handful of really intense scores.
OUTLAND / CAPRICORN
-- Two of Jerry Goldsmith’s
rarest and best soundtracks were re-released together on one CD.
75 minutes worth of music is a good value. Most of Capricorn One
is stapled in the 70s but some are useful. As for Outland.
Anyone not utilizing the entire soundtrack is wasting their investment.
--Okay, if you haven’t noticed,
I like Jerry Goldsmith, so I would be negligent in my duties to not mention
one of his most famous scores, that of Paul Verhoevan's epic, Total Recall.
Most of the music has a very comic atmosphere but I like it.
--Another Silvestri soundtrack.
Dark and moody.
As you might have noticed, I can really give very many ideas but here is
the some material you might enjoy:
Dark Horse has produced over fifty alien comics from the intelligent to
the outright goofy. Please be aware that most are often from different
time periods. Here is a list of the usable stories. If the
players have not read these, the GM would be lacking in his duties if he
didn't sample from them.
OUTBREAK / NIGHTMARE ASYLUM / FEMALE WAR: (CL5, TL1)
These outline the Earth War in intricate detail. A good source material
LABYRINTH: (TL4, CL4) A good example of a story where the aliens
take a back seat to the evils of man.
MUSIC OF THE SPEARS: (CL5, TL5) A good story with
very little use to a setting since it deals primarily with music.
COLONIAL MARINES: (CL4, TL5) A great series because it is a long
one with many different ideas. Each issue can be used on its own
as an adventure (god knows I have). A really good resource with designs
for many ships, weapons, and alien variants..
ROGUE: (CL4, TL4) A more familiar "evil scientist" story
with action and corporations clashing. Shows some corporations and
some good weaponry.
BESERKER: (CL5, TL5) A perfect adventure template for Beserker
teams. It gives a good example of what a typical mission looks like
from start to finish. All the weapons and devices are present.
KIDNAPPED: (CL4, TL4) A very strange, almost unusable
ALCHEMY: (Unknown) One of my favorite stories but really
strange. A possible good setting for a story if done properly.
STRONGHOLD: (TL6, TL5) A very good example of a high-profile
action-fest. Lots of fighting, hundreds of aliens and many guns.
It shows many Synth models including a Xenomorph model.
HIVE: (TL4, CL4) A good starting story for infiltrating
hives and the first Xenomorph Synth.
GENOCIDE: (TL5, CL4) One of the nest stories with the highest
alien count ever (except for the war, of course) with pictures of weapons,
aliens, and spacecraft. A great story especially since it is the
base comic that almost every comic since would be based.
HAVOC / PIG / SALVATION / SACRIFICE / MONDO HEAT, ETC: (Various)
Most of the other comics are limited in their scope and not offered
much more in the form of story ideas.
Refer to the chapter for my adventures and how they pan out...